


Start by creating a few variable in the designated variable tab.Creating bots is as simple as drag, drop, and linking nodes.Multiple mouse path generators and mouse speeds options for your specific needs.Local save and loading of your bots in easy to share.Variable based approach which allows changing values once to effect the whole bot.Access to advanced queries for more experienced users.Integrated advanced caching solutions for optimal performance.Mouse overlay highlighting your mouse location and providing valuable debugging information.Easy and accessible problem solving without looking at endless lines of a debug log. These variables are virtual objects you can give a name of your liking. Each variable is assigned a value and a type. This way of creating logic is called a LogicTree.By dragging and dropping nodes, each representing predefined game conditions, you can create a logic chain which ultimately results in an action.Depending on the type you want to assign e.g.

There is no scripting required but VRM provides several levels of complexity which are optional for every developer to use.Player animating -false-> Inventory contains Logs -true-> Interaction: Light logs.Every (logic-)branch consist of several condition statements which eventually grow up to an action-leaf.
